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Adding a Second ModifierContinue building your modifier stack by adding a Twist modifier on top of the Bend modifier. Follow these steps:
![]() Figure 1.10 Twist modifier is applied on top of the stack for Figure 1.9, and the twist angle is set to -180 degrees in the z-axis. The bend box is twisted around the vertical axis. ![]() Figure 1.11 Back to the bottom of the stack to increase the segmentation in the width and length dimensions. The object's geometry is now dense enough to hold the twist. |
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Reproduced with permission from The Coriolis Group, copyright © 1999
Created: Sept. 30, 1999
Revised: Sept. 30, 1999
URL: http://webreference.com/3d/books/max3/1-5-2.html