3D Studio MAX 3: In Depth. Sample Chapter | 6
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The Modifier Stack
The modifier stack encloses two intertwining concepts: the modifier and the stack. A modifier, like the parametric object, is an object (a function with input values that produce an output). The inputs, which come from different sources, are of two types:
- The state of the object being passed to the modifier
- The values the user chooses to apply to the modifier
These ideas are quite difficult to grasp. Here are some examples to help you understand these different types of inputs.
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Comments are welcome
Reproduced with permission from The Coriolis Group, copyright © 1999
Created: Sept. 30, 1999
Revised: Sept. 30, 1999
URL: http://webreference.com/3d/books/max3/1-5.html


