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The finished version is a completely regular quadrangular mesh. At one iteration of MeshSmooth subdivision, the result is 3,000 quads (6,000 triangles). ![]() ![]() ![]() ![]() To my eye, there's something pleasing about a perfectly regular mesh. The modeler is both an artist and a craftsman, not to mention something of an architect. I like a model that speaks directly of how it was made. |
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Created: October 23, 2000
Revised: October 23, 2000
URL: http://webreference.com/3d/lesson104/3.html