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Interactivity, Sound, and Curvy Motions in FlashFor interest, I've also added a sound to the "Hit" frame so that, when clicked, a small chirping noise will play. To do this, first I had to import the sound (File/Import); it's then stored in the movie's library. (Figure 17)
(For instructional purpose, I've incorporated a sound into the initial part of Figure 1. Banner ads with background music probably won't catch on anytime soon, but this way you can see Flash's use of sound. To do so: create a key frame at the beginning. Then choose sound, just as you did above, and make sure you click "stream," from the "Synchronization" options.) Now, when I enable sounds (Control/Enable Sounds), and preview my movie, when I click the button, I hear the sound. (Figure 18)
True, in this case, that would be a possible solution, and then there would be no real need for the interactive button. A flat colored circle with "Click Me" inside would serve the purpose, and the user might not ever realize that she could have clicked anywhere inside the banner without waiting for the "Click Here"-type invitation to appear. But what if you want to provide several specialized links in the same banner. Image mapping banner ads isn't very common. But working with multiple Flash buttons can achieve the desired effect as I've shown in the sample shown in Figure 19.
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Comments are welcome
Created: Sep. 29, 1997
Revised: Oct. 2, 1997
URL: http://webreference.com/dev/flash/sound.html