Flash: Making a Symbol
Symbols
Interactivity, Sound, and Curvy Motions in Flash
So, let's up the ante from the original idea (though I've used it in Figure 1 for comparison) and move MySite.com along a figure 8 path (Figure 3).

Figure 3: Figure 8 path
Creating a Symbol
Using symbols has several advantages. First, all the pieces of an "object" are held together. You can pick them up and drop them into the movie at any point, and when you want to do sophisticated tweening, they are required. Trying to tween MySite.com along the path shown above without using a symbol won't work. So let's make a symbol.
![]() Figure 4: Symbol Properties Dialog |
This is where you create your symbol. In this case, all you have to do is choose the font, the color, and type the text. Use frames and layers to create a symbol exactly as you do when working directly in the movie, so if you wanted to create a symbol with multiple layers or frames, you could use the same techniques you use for all other Flash procedures.
![]() Figure 5: Flash Library |
Comments are welcome
Created: Sep. 29, 1997
Revised: Oct. 1, 1997
URL: http://webreference.com/dev/flash/symbol.html






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