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epetition is a wonderful way to animate
otherwise dead material. (Though I'm not speaking about real
animation here, only static pictures.) Like contrast,
repetition allows you to communicate much more information than is
contained in the forms themselves. Indeed, when we see two
contrasting objects, what we really perceive is not just them,
but a message of interaction, opposition, struggle between these objects.
Similarly, a pattern of repetition makes us perceive not just a
series of objects, but a trend of development, a line of motion, or
a sequence of transformation.
This said, we can gather a number of useful suggestions
concerning the use of repetition. First, remember that any
repetition implies a line (either straight line or curve) along
which the repeated objects are positioned. This line may strongly interact,
or sometimes clash, with the rest of your logo's lines even if it's
not itself embodied into any visible contour. |
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![[Fig.11]](fig11.gif) |
| Fig. 11
A logo exemplifying repetition of identical elements in a
symmetric pattern |
| Second, this line of repetition can be either an undirected
line or a directed vector with one end being a "start" and the
other, "finish." This depends on whether the repeated objects are
exact copies of each other or they undergo some transformation along
the way. The case of plain repetition, as if it were in reward for
its simplicity, often implies symmetry and uses curved lines for
placing objects (Fig. 11). |
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| | If, on the other hand, repeated
objects present a trend of development, be it in their color, form,
etc., the vector they form usually does not fit quite well into a
symmetric composition and seldom uses curved paths. One
example of such developing repetition you've already seen in the
sample project of Part I; another
example, shown on Fig. 12, is interesting in how its balance is
preserved by deliberate deviations from symmetry in both the shape
of the repeated "leaves" and in their positioning.
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![[Fig.12]](fig12.gif) |
| Fig. 12
An example of developing repetition with broken symmetry |
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| | How many objects should we use in a repetition? The above
examples suggest that the most popular number is three, and it can be
justified. Indeed, a pair of objects is not enough---they will most
probably be perceived as an implication of either symmetry or
contrast; the least number of steps that makes a stairway is three.
The nature of logos endorses simplicity, that's why three-member
repetitions are so popular. Another approach may be to equate the
number of elements to the number of letters in the logo's text, as
in the logo of Digital Equipment
Corp.
A few words should be added about symmetry which is, in fact,
just a special case of repetition---the case where a couple of
identical objects are mirrored around an axis or a central point. A
symmetric arrangement is one of the most engaging and pleasing for
human perception. Symmetry reveals the beauty of a purely abstract
form, and it's not accidental that the most perfect real-world
creations such as the human body are nearly symmetric.
However, one thing is true about symmetry as it is true about
simple proportions that we discussed
above: It must not be too obvious. A composition where
every detail is in symmetry tends to be too stable and, as a
result, boring. Here, as in many other cases, contrast may come to help---namely, an
articulate contrast between symmetry and asymmetry will greatly
dramatize the scene. For instance, if you have to make a logo for a
company whose title is already symmetric (see Fig. 8), it's a
good idea to restrain this symmetry by using a forcibly asymmetric
visual and even asymmetric letters. |
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