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he pixels that form all of your
graphics not only have different colors and may combine into various
shapes. Put together several dozens pixels, and
they'll make up some texture---the surface will acquire a new
dimension, so now you can tell not only its shape or color but also
"how it feels." A texture can be rough, smooth, lubricous, even warm or
cold.
Sometimes, an unusual texture makes for a greater emotional
impact than differences in color, size, or shape. This
could be compared to touch and smell which, despite being more "primitive"
senses than sight and hearing, sometimes achieve a deeper
impact---they get "straight into your soul." This often
overlooked aspect of web graphics is the subject of this month's
column.
Most textures on computer screen are analogous to some material surfaces, although
cyber-textures have a number of unique features irreproducible in real-world
objects. Like colors, textures on the screen
can be more varied than those in print, since the glossy paper of magazines
or the coarse raster of newspaper prints often dampen the fine texture
in the image. Although screen resolution is inferior to printing
devices, the capability of screen pixels to emit their own light and their
wider color gamut allow them to create some very engaging textures.
The first two parts of this article discuss the two major types of
textures, simple and complex. Simple textures, besides the
most obvious "flat" variety, comprise various geometric patterns
(some of them involving very interesting pixel-level effects). Complex
textures are those made with halftoning, photographs, or
reproductions of various material surfaces.
Texture is especially important when analyzing
background/foreground relations. A texture (again, just like
color) needs to be stretched over some space in order to be
perceivable, and it is therefore more often that a (larger)
background plate---or the whole web page background---has a marked
texture while a (smaller) element placed over the textured plane is
more likely to be plain flat. The third part of the article
will discuss the creative and technical issues pertaining to the use
of image backgrounds on web pages (for a treatise on much more
common plain-colored backgrounds, see the previous article about color on the Web). | |