Creating Striking Graphics with Maya and Photoshop | 4
Creating Striking Graphics with Maya and Photoshop
Figure 1.11: The final 2048-Ã- 2048-pixel (2KB) Tiki terminal render
With the fabulous final 2KB render of the Tiki terminal models in hand, I bring the image into Photoshop and begin cranking out the Tiki bar composite image. I've determined that the fastest way to produce the image is to use three layers: the background, the Tiki bar, and the Tiki terminals. I purchase a number of suitable royalty-free stock photographs from istockphoto.com and settle on a pair of lovely tropical images, as shown in Figures 1.12 and 1.13.
I place the tropical scenes on layers in the composite Photoshop file, make a tight selection on the bar image, and copy and paste it into the image. There's a good bit of chunky fringe, so I set about softening that up with the Smudge tool. With the smudge work done, I jump into the final rendered image and make another tight selection, which I copy and paste into the composite. Marc-André kindly rendered shadows with the Tiki terminals, so I set about making them work with the bar surface. Once the muscle work is done, I finish up by applying a Film Grain filter (Grain 2, Highlight Area 3, Intensity 1). Within a short time, I've come up with a pair of suitable mock-ups for the marketing execs to marvel over, as shown in Figures 1.14 and 1.15. (Note the problematic fringe that surrounds the barstool legs).
If my client wants more, I can build a patio floor in Maya and perhaps a small rock wall and some additional foliage behind the bar, to provide more perspective. As it is, the image is a bit rough, but certainly acceptable. With the comp of the Internet-equipped Tiki bar in hand, the design guns turn toward the next big element in the campaign, when the crew rolls back into the studio the next day.
Figure 1.12: The palms are a bit large for scale in this shot, but we'll try it.
Figure 1.13: Nothing whispers tropical like a nice thatched roof.
Figure 1.14: A Photoshop rough of the Tiki terminals and bar
Figure 1.15: Whoops, we forgot the keyboards!
Created: March 27, 2003
Revised: October 17, 2004