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Now that you understand how the event handler is working, the application is almost ready. There are two functions that need to be written, the one that checks for a winner, and the one that checks for ties. Checking for a winning row is done here by just going row by row and verifying that all three squares have the same player written on it:
function rowComplete() {
var lastPlayedBy = grid[1][1];
if ((lastPlayedBy != "") &&
(grid[2][1] == lastPlayedBy) &&
(grid[3][1] == lastPlayedBy)) return(true);
lastPlayedBy = grid[1][2];
if ((lastPlayedBy != "") &&
(grid[2][2] == lastPlayedBy) &&
(grid[3][2] == lastPlayedBy)) return(true);
lastPlayedBy = grid[1][3];
if ((lastPlayedBy != "") &&
(grid[2][3] == lastPlayedBy) &&
(grid[3][3] == lastPlayedBy)) return(true);
lastPlayedBy = grid[1][1];
if ((lastPlayedBy != "") &&
(grid[1][2] == lastPlayedBy) &&
(grid[1][3] == lastPlayedBy)) return(true);
lastPlayedBy = grid[2][1];
if ((lastPlayedBy != "") &&
(grid[2][2] == lastPlayedBy) &&
(grid[2][3] == lastPlayedBy)) return(true);
lastPlayedBy = grid[3][1];
if ((lastPlayedBy != "") &&
(grid[3][2] == lastPlayedBy) &&
(grid[3][3] == lastPlayedBy)) return(true);
lastPlayedBy = grid[1][1];
if ((lastPlayedBy != "") &&
(grid[2][2] == lastPlayedBy) &&
(grid[3][3] == lastPlayedBy)) return(true);
lastPlayedBy = grid[1][3];
if ((lastPlayedBy != "") &&
(grid[2][2] == lastPlayedBy) &&
(grid[3][1] == lastPlayedBy)) return(true);
}
The function that checks for a tie is much shorter. We scan the grid and return if there is still empty clickable boxes:
function itsAtie() {
for( var i = 1; i <= 3; i++)
for( var j = 1; j <= 3; j++)
if (grid[i][j] == "") return(false);
return(true);
}
           
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