Amplifying Looping Sounds
Using the event sync may be problematic when you use it for looping sounds. You can assign a sound to loop via the Flash editor. When you play several looping sounds in parallel, you get an amplifying effect, because there are no instances that stop -- all new instances are piling up. This effect may not be pleasant to your ears. Mouse over the left link below a few times. Hear the effect:
Start Looping Sound
Stop Looping Sound
<HTML>
<HEAD>
<SCRIPT SRC="flashsound.js"></SCRIPT>
<SCRIPT>
var mySoundObj = new FlashSound();
</SCRIPT>
</HEAD>
<BODY>
<A HREF="javascript://"
onmouseover="mySoundObj.TGotoAndPlay
('/loop-event','start')">Start Looping Sound</A>
<A HREF="javascript://"
onmouseover="mySoundObj.TGotoAndPlay
('/loop-event','stop')">Stop Looping Sound</A>
<SCRIPT>
mySoundObj.embedSWF("loop.swf");
</SCRIPT>
</BODY>
</HTML>
           
Next: How to distinguish between event sync and start sync
|