Playing Streams
Flash file format supports four different types of sync: event, start, stop, and stream. An event sync allows you to play multiple tracks at the same time. A start sync avoids parallel tracks. A stop sync stops tracks. A stream sync sound consists of frame-sized chunks of sound that play back to back seamlessly. Unlike true streaming audio formats like Real Audio, a Flash stream file loads into the browser as it plays. At the end of the playback, the stream sound is fully loaded in the browser cache. A subsequent playback comes from the browser cache rather than loading from the Web (as is the case with Real Audio).
The following link plays a stream sync that explains the FlashSound JavaScript API. Click it:
Play the Tutorial
Here is the source code:
<HTML>
<HEAD>
<SCRIPT SRC="flashsound.js"></SCRIPT>
<SCRIPT>
var mySoundObj = new FlashSound();
</SCRIPT>
</HEAD>
<BODY>
<SCRIPT>
mySoundObj.embedSWF("earsonly.swf");
</SCRIPT>
</BODY>
</HTML>
Notice that the Flash sound was set in the Flash editor to autostart.
            
Next: How to start a stream from a designated frame
|