Embedding Sound with Flash, Part III: Streams: Playing Streams - Doc JavaScript
Embedding Sound with Flash, Part III: Streams
Playing Streams
Flash file format supports four different types of sync: event, start, stop, and stream. An event sync allows you to play multiple tracks at the same time. A start sync avoids parallel tracks. A stop sync stops tracks. A stream sync sound consists of frame-sized chunks of sound that play back to back seamlessly. Unlike true streaming audio formats like Real Audio, a Flash stream file loads into the browser as it plays. At the end of the playback, the stream sound is fully loaded in the browser cache. A subsequent playback comes from the browser cache rather than loading from the Web (as is the case with Real Audio).
The following link plays a stream sync that explains the FlashSound JavaScript API. Click it:
Here is the source code:
<HTML> <HEAD> <SCRIPT SRC="flashsound.js"></SCRIPT> <SCRIPT> var mySoundObj = new FlashSound(); </SCRIPT> </HEAD> <BODY> <SCRIPT> mySoundObj.embedSWF("earsonly.swf"); </SCRIPT> </BODY> </HTML>
Notice that the Flash sound was set in the Flash editor to autostart.
Next: How to start a stream from a designated frame
Produced by Yehuda Shiran and Tomer Shiran
All Rights Reserved. Legal Notices.
Created: May 7, 2001
Revised: May 7, 2001
URL: http://www.webreference.com/js/column83/3.html


