Embedding Sound with Flash, Part III: Streams
Flash file format supports four different types of
event sync allows you to play multiple tracks at the same time. A
start sync avoids parallel tracks. A
stop sync stops tracks. A
stream sync sound consists of frame-sized chunks of sound that play back to back seamlessly. Unlike true streaming audio formats like Real Audio, a Flash stream file loads into the browser as it plays. At the end of the playback, the stream sound is fully loaded in the browser cache. A subsequent playback comes from the browser cache rather than loading from the Web (as is the case with Real Audio).
Here is the source code:
<HTML> <HEAD> <SCRIPT SRC="flashsound.js"></SCRIPT> <SCRIPT> var mySoundObj = new FlashSound(); </SCRIPT> </HEAD> <BODY> <SCRIPT> mySoundObj.embedSWF("earsonly.swf"); </SCRIPT> </BODY> </HTML>
Notice that the Flash sound was set in the Flash editor to autostart.
Next: How to start a stream from a designated frame