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Embedding Sound with Flash, Part III: Streams

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Pausing and Playing Streams

FlashSound JavaScript API supports a pause-equivalent method, TStopPlay(). The TStopPlay() method accepts one parameter, the timeline. Use "/" to specify the main timeline (parent). TStopPlay() stops the playhead on the specified timeline. It does not rewind the track. It will only stop playback of sounds set to stream sync. It does not stop playback of sounds set to event or start sync.

FlashSound JavaScript API also supports a play-equivalent method, TPlay(). The TPlay() method accepts one parameter, the timeline. Use "/" to specify the main timeline (parent). TPlay() starts the playhead moving on the target timeline at the frame where the playhead last stopped with the TStopPlay(), or at the first frame. It does not rewind the track. It will only start playback of sounds set to stream sync. It does not start playback of sounds set to event or start sync.

The following three links mimic a typical tape recorder control panel. The left link rewinds the stream with TGotoAndPlay(), the middle link pauses it with TStopPlay(), and the right one continues it from the position it was paused on, with TPlay(). Go ahead and mouse over the links:

Rewind and Start  Pause  Continue

Here is the source code:

<HTML>
<HEAD>
<SCRIPT SRC="flashsound.js"></SCRIPT>
<SCRIPT>
  var mySoundObj = new FlashSound();
</SCRIPT>
</HEAD>
<BODY>
<A HREF="javascript://"
  onmouseover="mySoundObj.TGotoAndPlay('/',1)">
  Rewind and Start</A>
<A HREF="javascript://"
  onmouseover="mySoundObj.TStopPlay('/')">
  Pause</A>
<A HREF="javascript://"
  onmouseover="mySoundObj.TPlay('/')">
  Continue</A>
<SCRIPT>
  mySoundObj.autostart = false;
  mySoundObj.embedSWF("earsonly.swf");
</SCRIPT>
</BODY>
</HTML>

Next: How to check if a track is playing

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Produced by Yehuda Shiran and Tomer Shiran
All Rights Reserved. Legal Notices.
Created: May 7, 2001
Revised: May 7, 2001

URL: http://www.webreference.com/js/column83/5.html