Jumping to a Frame
Use the Flash method GotoFrame() to go to a certain frame. The syntax is:
GotoFrame(frameNumber)
Flash activates the frame number specified by frameNumber in the current movie. If the frame is not yet loaded, the player goes to the last frame currently available and stops, causing unexpected behavior during playback. Use the PercentLoaded() method to check the loading status of your movie, and determine whether your specific frame is already current.
The argument frameNumber is zero-based. The first frame is 0, the second frame is 1, etc. This is not in synch with the frame numbering scheme within Flash, where the frames start at 1 (the Goto action, for example). Play around with the following three links. You can rewind the movie, play it from its current position, and go to frame 300:
Rewind |
Play |
Go To Frame 300
Here is the code:
<A href="javascript://" onclick="javascript:mySwf.Rewind();
return false">Rewind</A> |
<A href="javascript://" onclick="javascript:mySwf.Play();
return false">Play</A> |
<A href="javascript://" onclick="javascript:mySwf.
GotoFrame(300); return false">Go To Frame 300</A>
<SCRIPT LANGUAGE="JavaScript">
Flash_embedSWF("swift3d.swf");
var mySwf = window.document.sonify;
</SCRIPT>
        
Next: How to check the loading and playing progress
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