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Yehuda Shiran June 15, 2001
Pausing a Flash Movie
Tips: June 2001

Yehuda Shiran, Ph.D.
Doc JavaScript

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In some of your applications you may need to use Flash movies and JavaScript directly, without any prepackaged APIs such as FlashSound JavaScript API. You will enjoy more features, methods, and properties, but you'll have to take care of all the tiny details that are taken for granted when using FlashSound API, for example.

One of the "tiny" details is embedding the Flash object. The JavaScript file flashcheck2.js does exactly this, as well as other stuff. For example, it checks whether a Flash player exists (Flash plug-in or ActiveX control), and whether its version is higher than the minimum required by the application.

Use the StopPlay() Flash method to pause a Flash movie. The syntax is simple:

  mySwf.StopPlay();
You can continue the movie from the exact same frame it stopped on, by calling the Flash Play() method. Play around with the following links. Pause the movie by clicking the Pause link. Continue it by clicking the Play link:

Rewind | Play | Pause

Some movies are unstoppable. Try to stop the following movie. It won't:

Rewind | Pause | Pause

Here is the source code:

<A href="javascript://" onclick="javascript:mySwf2.Rewind(); return false">Rewind</A> | 
<A href="javascript://" onclick="javascript:mySwf2.Play(); return false">Play</A> | 
<A href="javascript://" onclick="javascript:mySwf2.StopPlay(); return false">Pause</A>
<SCRIPT LANGUAGE="JavaScript">
  var mySwf2 = Flash_embedSWF("opener.swf", "opener");
</SCRIPT>
<A href="javascript://" onclick="javascript:mySwf.Rewind(); return false">Rewind</A> | 
<A href="javascript://" onclick="javascript:mySwf.Play(); return false">Play</A> | 
<A href="javascript://" onclick="javascript:mySwf.StopPlay(); return false">Pause</A>
<SCRIPT LANGUAGE="JavaScript">
  var mySwf = Flash_embedSWF("swift3d.swf", "sonify");
</SCRIPT>


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