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October 6, 1999 Objects Tips: October 1999
Yehuda Shiran, Ph.D.
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An object is a programming abstraction that groups data with the code that operates on it. It's a "creature" that encapsulates data and its relevant functions. The data is stored in the object's properties. Its functions are called methods. An object named course, for example, could have the following properties:
Here are the object's methods:
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