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Speed Up Your Site, Chapter 2: Flow in Web Design

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The answer is that life is worth living when we can experience the joy of doing what we want to do, have autotelic experiences, or flow. Without flow "there would be little purpose in living."[6]

Flow is a positive, highly enjoyable state of consciousness that occurs when our perceived skills match the perceived challenges we are undertaking. When our goals are clear, our skills are up to the challenge, and feedback is immediate, we become involved in the activity.

We can become so involved that we lose our sense of self and time distorts. The experience becomes autotelic or intrinsically rewarding; we do it for its own sake. People who have experienced flow consistently report the same nine dimensions:[7]

Flow depends on how we perceive our skills and the challenges at hand. We may feel "anxious one moment, bored the next, and in a state of flow immediately afterward."[8]

As you can imagine, as our skill level improves, we must undertake more difficult challenges to achieve a flow state. Flow encourages us to improve ourselves and our web sites. People tend to repeat activities they enjoy, so flow is like a Darwinian force of nature, subtly changing society.[9] That's why people tend to return to web sites they enjoy.[10] Csikszentmihalyi wrote this about flow and cultural evolution:

"Flow is a sense that humans have developed in order to recognize patterns of action that are worth preserving and transmitting over time." [11]

The best memes are passed down through generations.

Attention! Supply Is Limited

Our supply of attention (otherwise known as "bandwidth") is limited. Csikszentmihalyi estimated that we can process about 126 bits per second, which I'll update in light of recent findings. This is based on our ability to recognize seven chunks of information per unit of time, plus or minus two, and Orme's estimate of our "attentional unit" of 1/18th of a second.[12] This gives humans 18 x 7 or 126 bits per second of processing power.

As you learned in Chapter 1, "Response Time: Eight Seconds, Plus or Minus Two," our span of immediate memory is more on the order of five,[13] or as low as three,[14] which means that our bandwidth is on the order of 90 to 126 bits per second. That gives humans a processing power of around 5,400 to 7,560 bits of information per minute.[15]

What can we accomplish with this limited attention capacity? Csikszentmihalyi estimated that listening to a conversation takes about 40 bits per second, or about one third to one half of our bandwidth. That's why it is so difficult to listen to multiple conversations, or to play engrossing games or sports while listening to a conversation. It's also one reason why designers are told to minimize distractions on the web.


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6. Mihaly Csikszentmihalyi, "Towards a Psychology of Optimal Experience," in Annual Review of Personality and Social Psychology, ed. L. Wheeler (Beverly Hills, CA: Sage, 1982), 3:13–36. Back

7. Csikszentmihalyi, Beyond Boredom and Anxiety. Back

8. Ibid., 50. Back

9. Paolo Inghilleri, From Subjective Experience to Cultural Change (New York: Cambridge University Press, 1999). Back

10. Donna L. Hoffman and Thomas. P. Novak, "Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations," Journal of Marketing 60 (July 1996): 50–68. Back

11. Csikszentmihalyi, Optimal Experience, 34. Back

12. John E. Orme, Time, Experience, and Behavior (London: Iliffe Books, 1969). Back

13. George Mandler, "Organization in Memory," in The Psychology of Learning and Motivation, ed. K. W. Spence and J. T. Spence (New York: Academic Press, 1967), 1:327–372. Back

14. Denny C. LeCompte, "Seven, Plus or Minus Two, Is Too Much to Bear: Three (or Fewer) Is the Real Magic Number," Proceedings of the Human Factors and Ergonomics Society 43rd Annual Meeting (1999): 289–292. Back

15. Csikszentmihalyi, Optimal Experience, 17–18. Back

From Speed Up Your Site: Web Site Optimization, Chapter 2.
Copyright 2003. Reproduced by permission of New Riders.

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Created: February 5, 2003
Revised: February 21, 2003

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