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number of navigation issues, not covered by the
Sun and Digital
examples we've examined above, need to be discussed here as well.
First off, don't let design concerns overcome your common
sense. With every page, imagine you're a visitor that has just
jumped here from some other site (not from your home page) and check
if all links and buttons make sense in absence of the site
context. It is not unfrequent to see that some buttons become
completely irrelevant or even misguiding because of the content or role
of a particular page. So don't be lazy to produce special
versions of navigation panels for some of your pages.
It is always a good idea to mark the button representing the page
or section you're in as "disabled" (visually this may be achieved by
changing the button's color, removing the light cast on it, etc; or
with lists of textual links, it's enough to leave this item without link
markup). This would give your audience an immediate clue of
where they are and a better idea of where they may jump from
here. Even if you don't want to visually alter disabled
buttons, you should make sure there are no self-directed links (that is,
buttons cannot be linked to the pages they're on).
If your home page isn't overwhelmed by plenty of material,
consider creating a large two-dimensional version of the navigation
panel that might thus become a compositional center of the home page
design. Such a wide panel may not only list the topical
sections of your site, but illustrate them with photos and drawings,
accompany them with extended textual comments, and even visualize
the structure of links between them.
Another use for a two-dimensional chart of your site is the
site map, a navigation tool that any site with more than two
levels of content hierarchy should carry. (Sometimes, a site
map is a textual table of contents with links indented in accordance
to their level in hierarchy.)
For users, the site map
is the last resort---they use it when they can't (or don't want
to) puzzle out your usual navigation tools. That's why a site
map should be the most logical, no-nonsense, no-eyecandy page on
your site (a
good example is again provided by
Digital):
 

Don't forget about the form input controls that, too, can be used
for navigation. If you have a lot of one-level uniform
choices, such as a list of countries or languages, consider using a
drop-down list and a "Go" button.
However, this technique is hardly appropriate for links that are
either too few or too different in scope or meaning. Drop-out
menus, coupled with some JavaScript, can be effectively used to
navigate a two-level hierarchy, as is done on Webreference's front page.
Large reference sites such as Yahoo or Webreference have deep dendriod structures
of documents for which the conventional model of navigation with
(almost) the same panel on each page would not be appropriate.
Instead, such sites use hierarchical chains of links that represent
higher-level subsections that need to be traversed in order to
descend to the current page---the closest example is the "home /
experts / dlab / 9705" chain of links at the top of the page you're
reading.
The last piece of advice concerns using graphic icons for links
(such as those used by Yahoo). No doubt, icons can
drastically improve the site's look-and-feel; with icons, one may
consider "professional" the design that otherwise would be simply
"nice." (Of course, even the most straightforward icons must
be always accompanied by text labels.)
However, be forewarned: Drawing a set of original, recognizable,
consistent-style icons is an immensely difficult task even for a
person with good design skills. ("Free icons collections" are
no solution due to the poor quality of most of them and the
next-to-impossibility to find something that would satisfactorily
match your design.) After all, design and drawing are
different, albeit interrelated, visual arts, and the latter
obviously requires more inborn capabilities and training than the
former. So if you feel you can't do without icons on your
navigation bar, consider hiring a professional artist to create
them.
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