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ne of the most important features distinguishing
design from other visual arts is the creative use of other people's
work. Your fonts are created by fontographers; your clip art
and stock photos are produced and packaged by a graphics company;
even the content of the page often isn't yours but is given to you
as the material to start with. Your basic goal is to arrange and
coordinate all of this stuff to be aesthetically pleasing and
efficiently communicate your message.
Of course in any design there are elements created by the
designer from scratch. These may be as simple as a row of circles
in the role of list bullets or as complex as hand-made miniatures in
medieval manuscripts. However, it's not the complexity of your
custom graphics that makes a quality design. Yes, as little as a
century ago you couldn't produce a book without a minimum of rococo
decorations (leafs, flowers, tracery, etc.); but these days, a
well-balanced composition of simple geometric forms is more likely
to qualify as the graphic theme for a book cover or web page.
In a sense, rectangles and circles used in design are also sort
of "other people's art." A child is unlikely to discover the beauty
of ideal circles unless he acquires this notion from the entire
design culture surrounding him as he grows up. And when you begin
studying art, be it even the very pragmatic art of web design,
you're about to somehow become a child again. Or at least, you
should aspire to it.
As one of the simplest ways to fill up the page real estate,
using geometric primitives is the first thing that the beginning web
designer should master. Simply put, only after you're able to
visually coordinate two rectangles you can pass on to fonts, custom
graphics, or photos. In real life, of course, you have to use
several different techniques simultaneously, as no real-world page
consists of geometric primitives only. Still, basic geometry is a
very useful design tool, and as such it is well worth one of my
monthly installments.
This article consists of three parts dealing with straight lines, rectangles, and circles---the three most basic geometric
primitives. As always, I use links (repeated in the margins) to
various sites whose design helps to illustrate my points; all these
links are loaded into a new browser window so that you can have a
look at the illustration without losing the track of my text.
As for more complex categories of "other people's art" used in
web design, these can be listed, in a very approximate order of
increasing complexity, as follows:
- fonts;
- photographic images (either custom
photos or stock photo collections);
- 3D graphics;
- hand-drawn graphics (this is by far
the most difficult one, and even among the best professional designers
not everyone is good at drawing).
The first item, typography, was discussed in one of
the previous articles (although it's a topic deserving much more
attention). I plan to cover the other items in
future installments.
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