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oday, probably
the hottest graphic software titles on the market are various add-ons
and plug-ins, effects and filters, applets and gadgets, offering all
imaginable sorts of graphic stunts and distortion feats.
Sure, if the booming graphics market had not required this "cool stuff"
over anything else, programmers would not spend so much time developing
image distortion utilities. Legions of graphic neophytes are
enthusiastically sharing tons of graphic recipes, and a program is
considered obsolete if it cannot do one-click drop shadows and bevelled
buttons.
I'm not going to discuss graphics software here (although I want to
point out that you cannot really design anything without a good drawing
package as your first tool). In my previous articles, in
contempt of this popular trend, I've been talking mainly about general
design principles, such as the use of color or
size-related issues. This month, I
decided to catch up on the hot graphic frippery (which, more than a year
ago, I termed "finishes").
The title of the article implies that all effects involve some sort
of distortion, deterioration of the source image. This is indeed
the case, although the "distortion" meant here doesn't imply making your
image "worse" in an aesthetic sense, but only some degree of loss, or
corruption, of the original image's information (Web designers know
that, if the source is a photo or another complex graphic, applying an
effect in many cases reduces the file size of the image). This
"degradation," if tastefully done, can be more pleasing to human
perception than strictly regular forms or perfectly authentic
photos. And you may have noticed that the motives of degradation
and abandon are pretty modish in modern design.
Of all abstract design aspects we've studied so far, textures (especially the complex photographic and
naturalistic textures) are the most relevant for the discussion of
effects, because the result of most transformations boils down to
changing the texture of the original image. One consequence of
this is that the images with different inherent textures, the two most
common being photographic texture (e.g. in page visuals) and flat color
(e.g. in text headings), are quite different in what effects work best
with them.
In this article, we'll look at how various finishes affect the
perception of an image, how they can complement (or clash with) the main
pillars of the composition. The first
section covers simple (but very important!) effects that do not
actually affect forms and textures, only changing the color and
transparency properties of images. The next
section surveys the more complex and more numerous effects that
blur, smear, or diffuse the image or its parts. Finally, we'll
investigate how graphic transformations affect outlines, and how
complex, amorphous shapes can be successfully
used in a predominantly geometric Web page. | |