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s an example instructive in many ways, consider one animation
genre which can be rightfully called "a collection of extremes." This
type of animated imagery is one of the most sophisticated from purely
technical viewpoint - yet, thanks to the wealth of entry-level
software tools, it's very accessible and popular. Also, of all animation
varieties, it is perhaps the most impressive at a first glance;
paradoxically, it is nevertheless rather reservedly used by professional
designers, and outright disliked by many of them. I'm referring to 3D
animation algorithmically generated by a specialized program from a
description of the objects' shape, coordinates, lighting conditions,
etc.
Both by its ubiquity and by its design merits, 3D graphics is well
deserving an article of its own, and I hope to devote a separate
treatise to it in the future (it is interesting, by the way, that 3D
animation is the only graphic genre that has an expert
column of its own on this
site). Now, I only want to share some general observations on the topic
of 3D animation, trying to assess its creative contribution to
modern design while applying the analysis principles we've outlined
above.
The impact of computer-generated 3D graphic, be it static or
animated, stems from its extreme congeniality with our subliminal
patterns of visual perception. What our brain is required to do when
manipulating the perceived image of a real-world object is very similar
to what it does when viewing a computer-generated 3D scene. In both
cases, we focus our attention on the distribution of shadows,
highlights, reflections, perspective distortions, etc. in order to
figure out the spatial form of the object and its position in
three-dimensional space. By imitating these visual features, 3D graphics
switches our brain into one of its most habitual "modes of operation"
and pleasantly stimulates it by feeding plentiful and easily "decoded"
imagery.
Animation greatly intensifies this impression, adding the time factor
(in fact, time can be considered a fourth dimension added to the
three-dimensional space) and thus challenging our brain to a
stimulating competition "against the clock" - that is, against the
moving object. Motion in the case of Web-specific 3D is usually very
simple - most frequently it's rotation, sometimes with some
displacements, and only rarely it involves any transformations or
"morphing." |
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