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Classy Glassy Buttons: PhotoShop Glass Buttons
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There is no denying that glass and plastic buttons are becoming very
popular. Some sites feature single glass buttons to draw visitor attention
to a special area of the page, while others form the entire navigation
system for a site.
Glass buttons can add a lot of color to a page without carrying heavy
visual weight. Take a look at the button at the left as compared to
the filled shape below. The glass button is brighter and adds more life
to the page, but the filled shape takes up a lot more "space.".
Although the text is exactly the same, it is clearer on the glass version
of the button.
Creating these buttons is very quick and easy in PhotoShop, without
using filters. I prefer methods without filters when doing tutorials,
since so much of graphics productions is has common methods. By working
through the steps to make a glass button, you are learning to add dimension
and transparency, a skill that can be taken to your next project.
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Selections and graduated fill
The technique to create anything glass involves three elements. The
first is selection, the second graduated fills. The third is seeing,
and is the most important part of the exercise.
Glass has highlights, and matte areas and distorts any images that
are seen through it. PhotoShop's ability to fill from a color to transparent
is perfect for the task as we will see. If you are interested in shapes
other than what we touch on here, study where the light hits
take an object under a very strong light and turn it around, watching
where the clear highlights are and the muted areas that seem to absorb
the light. Also, pay attention when you see glass design on the Web.
It only takes a few spots of light to imply glass, a few more to imply
texture in the glass.
Of course, the first task in creating an object in PhotoShop is selection.
Glass objects are rarely square, but you can use the Action included
on the previous page to create rounded rectangles. If you want one or
more of the edges to be flat, first create the rounded rectangle shape.
With your SHIFT key held down, add the square edge as shown here. Save
the selection. See saving selections
in the part two of the Masks tutorial.
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Settings for Gradient fills. Create a custom fill by
clicking on Edit and following the settings below.

Creating the fill that will be almost transparent and
provide see-through shaping for our buttons.
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Graduated fill
Before you start, you will have to decide the direction for the light.
Since glass takes all shaping from reflection, the light effects must
be consistent. In the sample we are working on here, the light direction
is from the top.
Note: To create the basic button shape, we will use a fountain
fill that is close to fully transparent. The foreground color is set
to black, even though we need a light gray for the start of our fill.
We will reduce the opacity of the entire fill to achieve the gray. Although
with a white background, the look would be similar if setting the color
to light gray and using full transparency, we would lose the transparent
quality that will be valuable when we want to change the color later.
S elect
the Linear Gradient Fill tool as shown here. Double click on the tool
to open the Gradient Fill window and create the settings as shown at
the left.
Click on the Edit button to open the Gradient Editor, a portion of
which is shown at the left. Make sure Foreground to Transparent is selected,
and black is set for the color at the left. Click the Transparency radio
button to select. With this option active, the changes you make to the
slider bar affect transparency. Click on the key below the Adjust slider
to make it active. The Opacity window should become active, and will
probably state 100%. Change this to 20%. This tells the fill to start
with an opacity of 20% - in other words, almost see-through. Click on
the key at the right and change the value to 0%. The example below the
values is a preview for the effect you have created. (The small diamond
at the top of the adjust example is used to change the center point
of the transparency.)
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Gradient fill is applied straight down since the light
source is directly from the top. .


Gentle stroke added to button to define shape. We will
remove parts of the stroke later, but since it is on a separate layer,
that is easy.
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Create a new layer.
Click and drag from the top of the selection area, and holding down
the SHIFT key to hold a straight line, drag to just before the bottom
edge of the button. Although we do want a little color at the bottom,
we do not want it right across, so will add it later.
This is our basic fill, but we have to add some highlights and dull
areas to turn it into glass. We are working with transparent buttons
here, and will often want to add an outline to define the outer shape.
Create a new layer. Make sure the original selection is active, with
the foreground set to black. Choose Edit>Stroke. Reduce the opacity
of the layer to lighten the color. (It is easier to see the results
if you use CTRL H to hide the selection border, before you apply the
stroke.) Again, we are working with transparency rather than colors
to create our effects so new colors or patterns can show through the
button.
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The bottom half of the rounded rectangle selection
is removed.

Our button now has some depth.
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Add highlights
Make a new layer. Draw a new rectangle selection near the top of the
button. This highlight will provide the shaping for the top of the button
the thickness. Run the rounded corner Action again to provide
a little shape. To duplicate this highlight, create the rounded rectangle,
and with your ALT key pressed to subtract from a selection, draw a rectangle
marquee over the bottom half of the rounded rectangle, as shown here.
Feather your selection by one pixel and fill with white.
See how the shape is starting to pop out. Experiment with the highlight
make it wider, narrower, less bright (fade fill) more feathered,
no feather, leave the full rounded rectangle. You will start to understand
how adding the highlights adds the shape.
We are almost there ...
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Light does not play into glass in an orderly way. To add a little realism
to this button, we are going to add an area in the middle of the button
that will suggest the see through quality, (this will also be enhanced
when we add text).
Create a new layer. Make a rectangular selection and choose Select>Feather
and a value of 20. Fill with white. The steps are shown on the left.
(Note: For fast downloads, I have converted all the working samples
to GIF files some of the subtle shading is lost.)
Compare the final sample here to the sample immediately above. Although
we did not add much color, the sample here has more dimension.
We also want to add a little color to the bottom edge. Because the
light is coming from the top, this will not be as strong as the top
color and highlighting. Create a new layer and reload the button selection.
Select the Linear Gradient tool and start outside the selection to click
and drag into the corner, or bottom of the selection. This will add
a hint of the fill within the bounds of the selection. (You may wish
to turn off selection borders for a clear view.) The goal is to add
uneven hints of color.
To finish the look you may want to do any/all of the following: Select
the stroke layer, select the stroke and using the eraser in Paintbrush
mode, "paint" away some of the border. Select the corner/bottom
layer and blur several times, or use the smudge tool to blend the color.
Add highlights with the paintbrush or airbrush set to a very low opacity
(advise a new layer for this). In short, finish it by eye.
Carry on to the next page to add text and color to the button.
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Next page
Classy Glassy Buttons Tutorial Index
Classy Glassy Buttons Start
PhotoShop Rounded Rectangles
PhotoShop Glass Buttons
PhotoShop Glass Buttons 2
PaintShop Pro Rounded Rectangles
PaintShop Glassy Buttons
     
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