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There is one more area of vectors that we need to visit ... text. Did
you remember that Paint Shop Pro offers vector text? Well, it does,
and if you find yourself creating stylized text, this next section should
raise your heart rate a little.
Vector text is a little different than other vectors as it starts life.
The characters that form words are controlled by the specified fonts.
However, you can convert the characters to vector objects, and apply
all that we have talked about with vectors to converted text. In the
sample at the left, the black text is as it was typed. I converted the
text to vector objects, and then moved some nodes, and moved, rotated
and colored the individual objects to form the stylized version below.
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Top: Text converted to curves using As Single Shape
setting. Lower sample was converted with As Character Shapes.
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Converting Text to Curves
The first step in using text as shapes is to break it away from its
text roots. Note: Once you convert your text to curves, it is
no longer text.
Create your text and make it as close to the end result you desire
as possible. Activate the Object Selector tool and select the text.
Right click on the text and select Convert Text to Curves from the flyout
menu. You now have two choices. Select As Single Shape if you wish to
keep the characters in roughly the same place. However, more often you
will probably want the freedom of As Character Shapes. This breaks the
text apart and makes each character an individual vector object. See
the sample at the left. The top sample has been converted to curves
using the As Single Shape setting. The lower sample was converted with
the As Character Shapes setting.
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Once you have converted your text to curves, you can treat
it as you would any other vector shape. Using the Object Selector tool,
you can move, resize, rotate and color the individual characters. In the
sample at the left, I have rotated the "E" and "T,"
moved the "X" up and given each a different stroke color. Have
fun ... there is no difference between these letters and the rectangles
and ellipses we have worked with from the beginning of this article. |
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Red highlights the node to be deleted and where the
new line will be created.

Node deleted and the nodes at either end of the break
selected, ready to be joined.

Line converted to curve and pulled into shape with
the control handle.
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Adding, Deleting and Joining Nodes
I am not satisfied with the amount of abuse I have inflicted on this
poor text yet. I also want to show you how to add and delete nodes ...
the final step in total freedom with vectors. (Remember that any of
these techniques work with any vector object the shapes we are
working with are no longer text.)
Often, we can just move nodes and convert lines to curves, or visa
versa, and achieve what we need. But at times we need to go even further
and add or remove nodes to create the right effect. Deleting a node
will often improve the shape of a curve. Adding and subtracting nodes,
often involves breaking apart and rejoining lines.
In the sample at the left, I have a close-up view of the "X"
in Node Edit mode. The red circle identifies a node that I am going
to delete in order to create a straight line, shown by the red line.
I will then convert the line to a curve to produce a smooth curve rather
than the zigzag pattern that is there now.
In Node Edit mode, select the node you wish to delete. Press your Delete
key, or right click on the node and select Edit>Delete. The line
will be broken. Select the node at one end of the break, then using
your Shift key, select the node at the other end of the break. Right
click on one of the nodes and select Edit> Join Select. This will
join the two end points into a line.
To
convert the line to a curve, click off the selection to deselect the
nodes and select the lower node. Right click and select Node Type>
Curve After. A control handle will appear (highlighted by a red arrow
in sample at the left) and you can pull the line into the shape you
desire. The final result is shown at the right.
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Cursor in position and Ctrl key pressed ready to add
a node.

Three nodes added and center node pulled to form notch.
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Finally, there is just one more tool hiding in the bottom of the vector
toolbox. There are times when the original shape just does not provide
a node where you need one. It should not be surprising that you can
look after that problem easily. We might as well continue to torture
the "X." Don't you think the left side is just a bit too plain?
A little notch in the side would be perfect.
To add a direction change, you must add a node. Position your cursor
over the exact place you would like to add a node. Press
your Ctrl key down and the word "ADD" will appear beside the
cursor. Click and a node will be added. In order to make a notch however,
you will need to add two more nodes. Repeat the previous instructions
to create two more nodes in the same area. Pull the center node in to
the center to create a notch as shown at the left. The final result
is shown at the right.
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Editing nodes, like any editing topic, is best mastered with a great
deal of practice. I have started you off with the basics. The Paint
Shop Pro manual and online help are rich resources for more information
and tricks. But nothing will replace a few hours spent pulling on control
handles and converting lines to curves and curves to lines. There is
not a line or shape you cannot create now ... practice will sink the
techniques deep into your mind so that you can quickly find the best
route to the desired effect.
You've worked hard to learn the techniques if you followed all of this
article. Make sure you keep the skills fresh so that you have them when
you need them. And have fun ... with vectors, you are really starting
to take control of your graphics.
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