Playing Multiple Tracks
The Flash player supports multiple instances of the FlashSound objects. Each object is associated with a different SWF file and managed independently of other objects. The practical implication is that your users can listen to two or more sound tracks at the same time. Here are three links. Click the first one to sound a funky music. Then click the Ring Me link. The funky music continues while the link is ringing. Stop the funky music by clicking the second link.
Play the funky music
Fade and stop the funky music
Ring Me
Here is the code for the above links:
<HTML>
<HEAD>
<SCRIPT SRC="flashsound.js"></SCRIPT>
<SCRIPT>
var mySoundObj1 = new FlashSound();
var mySoundObj2 = new FlashSound();
</SCRIPT>
</HEAD>
<BODY>
<P><A HREF="javascript://"
onclick="mySoundObj1.TGotoAndPlay('/fistycuffs',
'start')">Play the funky music</A>
<P><A HREF="javascript://"
onclick="mySoundObj1.TGotoAndPlay('/fistycuffs',
'fadetostop')">Fade and stop the funky music</A>
<P><A HREF="javascript://"
onclick="mySoundObj2.TGotoAndPlay('/ringsound',
'start')">Ring Me</A>
<SCRIPT>
mySoundObj1.embedSWF("funkymusic.swf");
mySoundObj2.embedSWF("ringover.swf");
</SCRIPT>
</BODY>
</HTML>
           
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